![]() Has a BYML relating to a font file for the Wii U. ![]() Has many unused AGL Illuminating presets. Has a BYML relating folders and options in a debug menu, similarly to DebugMenuList.szs but names of the folders are mostly translated to Japanese, notably, the unnamed group in line 1085-1124 of the non-test BYML (converted to XML) is removed. Has a BYML relating to folders and options in a debug menu. Has the exact same debug font files from Splatoon 2 and other games, for sead::TextWriter. Has a file called ml, relating to the BGM that plays in whatever level, this is present and has the exact same data in SystemData's file too! Compilation directories of countless reused shaders starting with al refer to a directory called ActionLibraryShader, suggesting that ActionLibrary is the name of the general game engine. The source projects for many shader files are present here. Has many uncompiled and compiled AGL shaders for debugging in the compressed SARC file inside the SZS. ![]() Has many uncompiled and compiled AGL shaders for PC. You can find them here.įile: CaptainToad_NX_Base_DebugDataContent.zip (9.39 MB) ( info) Has a BYML relating to debug stages and folders, much more content compared to 3DS demo.Īll content from the demo version was copied over in the base, however the base has two extra files. ![]() Has a BYML relating to debug stages and folders, only present in 3DS. Has 17 BYML files, relating to scenes and stages, also a ml file, different from the first one and its test variant, DEV is likely from development, TKY is likely from Tokyo and EAD is likely from Nintendo EAD, identical to Switch base. Has a BYML relating to debug stages and folders, only present on 3DS. ![]() Has a BYML relating to debug stages and folders. Has 6 StageList BYMLs, DEV is likely from development, EAD is likely from Nintendo EAD and 1-UP is likely from 1-UP Studios. Has a BYML relating a singular option in a debug menu. ![]()
0 Comments
Leave a Reply. |